Perhaps it would be useful to add the most important questions to development experts or just future players. The very top of the topic is empty, maybe there you can place at least the name of the game in large font or somehow encourage guests to stay. It would be nice to attract the attention of the forum visitors. Good music creates a mood and helps to stay in the game, but it probably will be added in the last stages of development. Changing melodies can create dynamics that will help the player to move more energetically on the plot and better feel the prevailing mood. Of course, a great variety of music will help the game and the player equally. You used different colors - it's wonderful, but for people who do not distinguish colors, you can create visual differences of fonts so that the letters can somehow resemble the speaker's personality. Since the atmosphere in the game is cozy and playful, each character's speech would become brighter with individual fonts with very little differences. However, if this is not met with hostility, I can share some ideas about the aesthetics of in-game design. Since the game is at an early stage of development, I do not see what can be criticized. This is a common technique in literature, because a visual novel assumes as much text as in books. Maybe it would be better not to give native speakers and foreigners the wrong samples, but add an explanation or a note that the hero speaks with a special accent or illegible, for example, in a state of intoxication. I can not evaluate the quality of text and style or look for grammatical mistakes, but the Sunkra's speech is hard to read without a good understanding of the language - there are too many corruptions of a text. Such characters evoke an emotional response, I want to empathize with them. They are warm and friendly, and even with the fact that there will be adult content in the game, they look cute. More and more often I see in games physical and psychological violence, sophisticated cruelty and other dark and painful themes (I do not even want to write about this strange trend). An easy story about everyday life with elements of humor, charming characters and at the same time without the elements of a thriller becomes already a rarity in the world of Gay or BL games. It's very quiet here, although the game looks promising. IMPORTANT NOTICE 2: Never use old save files on a new version of the game! Always start fresh (and use the 'skip' button), otherwise the game may bug out. To bypass this, add the game to your anti-virus' exceptions list/whitelist, restore the. IMPORTANT NOTICE: Your anti-virus may flag the game as a false positive because the program is unsigned. So I thought I'd stop lurking the forums for answers to questions and start being public about my project. I haven't been able to get much feedback on the game, only from a few very close friends who are getting tired of me asking them to play test. Please do keep in my that it's my first ever visual novel project. I welcome constructive critique, feedback and tips very much! It's the intention that everything will be replaced with brand new art assets.Īnd a few screenshots of the game itself: The drawn characters are from my older webcomic projects and the backgrounds from Google. Most of the artwork in the game are placeholders for now. When starting the game you're offered a choice between NSFW and SFW mode, the latter will censor nudity below the waist with a fig leaf and will cut out sexual tension and situations in the game. You will always have the option in the story to avoid sexual content not to your liking before it happens. These are mainly homosexual in nature but bisexual and heterosexual content is also provided. There are 18+ situations and sprites in this game, and in the future there will be 18+ scenes as well. Though this is not a dating simulator, there is a friendship mechanic to increase Sunkra's standing with his friends to unlock possibilities in the game (some sooner than others). The world is a mix of modern day commodities and fantasy, leading to surreal situations as well as very normal ones. The story focuses on Sunkra and his group of friends, his work and his environment. My visual novel game is set in an anthropomorphic world and concerns the everyday life of an otter named 'Sunkra' and his love interest a zebra named 'Milo'. I've authored a ton of short stories and two webcomics before.ĭownload the game here. Ever since 'Dream Daddy: A Dad Dating Simulator' came out I've had the itch to give the visual novel medium a go (especially since I found this game to be lacking in content but I still liked its charm).
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